HOW YOUR TOWN GROWS

How a town becomes a city.

Every tier below is real — it's exactly what your badge renders as your traffic grows. Tiers are additive: each scene keeps everything below it and adds its own unlock.

$ MRR ──▶ STRUCTURE & PRESTIGE

Bigger buildings, landmarks, effects. Never a raw number in the town — money shows up as architecture.

VISITS ──▶ LIFE

Little walking people, lit windows, paths, gardens. A tiny town with big traffic still feels alive.

THE MILESTONE MOMENT

Crossing a threshold should feel like a festival.

◆ EXAMPLE — YOUR TOWN CELEBRATES LIKE THIS TOO

The new building rises with an overshoot bounce · fireworks + pixel confetti for ~4s · toast chip slides in. The shareable dopamine moment.

TWO AXES, TWO OVERLAYS

VISITS → LIFE

High traffic, $0 MRR — still alive. People on the paths, most windows lit, gardens by the doors.

STREAK → BONFIRE

The square's bonfire grows taller with every day of the growth streak — and dims to embers when it breaks.

EFFECT LIBRARY · THE ESCALATION

SEASON SKINS · COSMETICS ONLY · coming in a future season

A seasonal layer repaints the same town — it never changes progression, only the paint.