HOW YOUR TOWN GROWS
How a town becomes a city.
Every tier below is real — it's exactly what your badge renders as your traffic grows. Tiers are additive: each scene keeps everything below it and adds its own unlock.
Bigger buildings, landmarks, effects. Never a raw number in the town — money shows up as architecture.
Little walking people, lit windows, paths, gardens. A tiny town with big traffic still feels alive.
THE MILESTONE MOMENT
Crossing a threshold should feel like a festival.
The new building rises with an overshoot bounce · fireworks + pixel confetti for ~4s · toast chip slides in. The shareable dopamine moment.
TWO AXES, TWO OVERLAYS
High traffic, $0 MRR — still alive. People on the paths, most windows lit, gardens by the doors.
The square's bonfire grows taller with every day of the growth streak — and dims to embers when it breaks.
EFFECT LIBRARY · THE ESCALATION
SEASON SKINS · COSMETICS ONLY · coming in a future season
A seasonal layer repaints the same town — it never changes progression, only the paint.